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231 lines
5.7 KiB
JavaScript

2 years ago
const _windowWidth = wx.getSystemInfoSync().windowWidth;
Component({
properties: {
//组件宽度
width: {
type: Number,
value: 700,
observer: function (newVal, oldVal, changedPath) {
var that = this;
if (newVal != that.data.width) {
this._refresh();
}
},
},
contentWidth: {
type: String,
value: "100vw",
},
//组件高度
height: {
type: Number,
value: 100,
},
//滑块大小
blockSize: {
type: Number,
value: 60,
observer: function (newVal, oldVal, changedPath) {
var that = this;
if (newVal != that.data.blockSize) {
this._refresh();
}
},
},
//区间进度条高度
barHeight: {
type: Number,
value: 10,
},
//背景条颜色
backgroundColor: {
type: String,
value: "#e9e9e9",
},
//已选择的颜色
activeColor: {
type: String,
value: "#E5EDFF",
},
//最小值
min: {
type: Number,
value: 0,
observer: function (newVal, oldVal, changedPath) {
var that = this;
if (newVal != that.data.min) {
that._refresh();
}
},
},
//最大值
max: {
type: Number,
value: 100,
observer: function (newVal, oldVal, changedPath) {
var that = this;
if (newVal != that.data.max) {
that._refresh();
}
},
},
//设置初始值
values: {
type: Object,
value: [0, 100],
observer: function (newVal, oldVal, changedPath) {
var that = this;
// var values = that.data.values;
if (that._isValuesValid(newVal) && that._isValuesValid(oldVal)) {
if (oldVal[0] != newVal[0] || oldVal[1] != newVal[1]) that._refresh();
}
},
},
},
/**
* 组件生命周期函数在组件布局完成后执行
*/
ready() {
// console.log(this.data.activeColor);
// console.log(this.data.width);
this.setData({
progressBarWidth: this.data.width,
});
this._refresh();
},
options: {
multipleSlots: true,
},
data: {
MAX_LENGTH: 700,
minBlockLeft: 0,
maxBlockLeft: 700,
progressBarLeft: 0,
progressBarWidth: 700,
fangdou: true,
},
methods: {
_pxToRpx: function (px) {
return (750 * px) / _windowWidth;
},
_onBlockTouchStart: function (e) {
console.log(e);
this._blockDownX = e.changedTouches[0].pageX;
this._blockLeft = e.target.dataset.left;
this._curBlock = e.target.dataset.tag;
},
_onBlockTouchMove: function (e) {
var that = this;
if (that.data.fangdou) {
that.data.fangdou = false;
var values = that._calculateValues(e);
that._refreshProgressBar(values[2], values[3]);
that._refreshBlock(values[2], values[3]);
var eventDetail = {
minValue: values[0],
maxValue: values[1],
fromUser: true,
};
var eventOption = {};
that.triggerEvent("rangechange", eventDetail, eventOption);
setTimeout(() => {
that.data.fangdou = true;
}, 5);
}
},
_onBlockTouchEnd: function (e) {
var that = this;
var values = that._calculateValues(e);
that._refreshProgressBar(values[2], values[3]);
that._refreshBlock(values[2], values[3]);
var eventDetail = {
minValue: values[0],
maxValue: values[1],
fromUser: true,
};
var eventOption = {};
that.triggerEvent("rangechange", eventDetail, eventOption);
},
_isValuesValid: function (values) {
return values != null && values != undefined && values.length == 2;
},
/**
* 根据手势计算相关数据
*/
_calculateValues: function (e) {
var that = this;
var moveLength = e.changedTouches[0].pageX - that._blockDownX;
var left = that._blockLeft + that._pxToRpx(moveLength);
left = Math.max(0, left);
left = Math.min(left, that.data.MAX_LENGTH);
var minBlockLeft = that.data.minBlockLeft;
var maxBlockLeft = that.data.maxBlockLeft;
if (that._curBlock == "minBlock") {
minBlockLeft = left;
} else {
maxBlockLeft = left;
}
var range = that.data.max - that.data.min;
var minLeft = Math.min(minBlockLeft, maxBlockLeft);
var maxLeft = Math.max(minBlockLeft, maxBlockLeft);
var minValue = (minLeft / that.data.MAX_LENGTH) * range + that.data.min;
var maxValue = (maxLeft / that.data.MAX_LENGTH) * range + that.data.min;
return [minValue, maxValue, minLeft, maxLeft];
},
/**
* 计算滑块坐标
*/
_calculateBlockLeft: function (minValue, maxValue) {
var that = this;
var blockSize = that.data.blockSize;
var range = that.data.max - that.data.min;
var minLeft = ((minValue - that.data.min) / range) * that.data.MAX_LENGTH;
var maxLeft = ((maxValue - that.data.min) / range) * that.data.MAX_LENGTH;
return [minLeft, maxLeft];
},
/**
* 刷新进度条视图
*/
_refreshProgressBar: function (minBlockLeft, maxBlockLeft) {
var that = this;
var blockSize = that.data.blockSize;
that.setData({
progressBarLeft: minBlockLeft + blockSize / 2,
progressBarWidth: Math.abs(maxBlockLeft - minBlockLeft),
});
},
/**
* 刷新滑块视图
*/
_refreshBlock: function (minBlockLeft, maxBlockLeft) {
var that = this;
that.setData({
minBlockLeft: minBlockLeft,
maxBlockLeft: maxBlockLeft,
});
},
/**
* 刷新整个视图
*/
_refresh: function () {
var that = this;
var MAX_LENGTH = that.data.width - that.data.blockSize;
that.setData({
MAX_LENGTH: MAX_LENGTH,
maxBlockLeft: MAX_LENGTH,
progressBarWidth: MAX_LENGTH,
});
var values = that.data.values;
if (that._isValuesValid(values)) {
values[0] = Math.max(that.data.min, values[0]);
values[0] = Math.min(values[0], that.data.max);
values[1] = Math.max(that.data.min, values[1]);
values[1] = Math.min(values[1], that.data.max);
var leftValues = that._calculateBlockLeft(values[0], values[1]);
that._refreshProgressBar(leftValues[0], leftValues[1]);
that._refreshBlock(leftValues[0], leftValues[1]);
}
},
},
});